An argument for you selling casual games is the popularity. Last October, Roland Berger Strategy Consultants estimated that 25% of the world’s population and 50% of Americans were casual gamers. The distribution is skewed toward women and teens, both of whom are the kinds of people who buy all sorts of items.
A prime argument against you including casual games in your product line is that about 90% of people will download a game without paying for it or expecting to pay. If you’re charging for Angry Birds, which has been downloaded more than one billion times, a 10% conversion rate does fine in paying the bills. But most games are not that popular on their own.
In addition, store-based retailers wouldn’t want to depend on an online sales channel.
Still, you can combine the store-based with the online. For instance, how about sending your target audience members out on a scavenger hunt? That’s the game where you give participants a list of items to find and maybe clues to finding the items. The first player or team to fulfill the list wins.
It’s said that renowned party hostess Elsa Maxwell coined the name in the 1930s. Since then, store/online scavenger hunt blends have been used by retailers to build excitement and knowledge about offerings. Here are two examples:
- A promotion for Dodge dealers attracted more than one million YouTube hits. The viewers were watching people finding one of the three Dodge Journey cars hidden in a scenic U.S. location. Each clue included information about the Journey’s features.
- Cathay Pacific introduced its non-stop Chicago-Hong Kong route with a challenge to collect experiences. Post a photo of yourself at the entrance to Chicago’s Chinatown and then a photo of yourself reclining in the Cathay Pacific business class “Comfy Seat” sample at O’Hare Airport.
Click below for more:
Party Hearty with Scavenger Hunt Promotions
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